Devlog 3 Level Design Updates.
Devlog 3 Level Design Updates.
A new building type was created in Blender and imported into scene1. It is currently used for the stores on scene1.
The road on scene1 was originally too wide, so we trimmed it down to be a more reasonable size, giving it a more realistic look. Parking positions of the cars were changed and rotations adjusted slightly. Also added Text to the new store buildings as signage.
Mesh colliders were added to objects on all of the scenes, including buildings, street signs. A DoorController script was added to the doors on the houses and buildings, so that the Player can open the doors by pressing E on the keyboard. Sounds for opening and closing the door were also added to all of the doors on houses and buildings. On scene 1 more street signs were added up and down the roads. A UI healthbar and script was added, as well as its healthbar script.
Scene2, a level which currently has a mountainous terrain surrounding a pathway was created using terrain texture assets and using the tools that come with the Terrain Tools package in Unity. Placeholder scripts were added for what we definitely need for the game at this stage, as well as a few other scripts that are made and ready to apply to objects.
The Character model was imported into Unity and work has begun to setup movement and animations.

Building designs were also created in Blender and added for the 3rd scene.
DEAD ZONE -KIT207
Status | Released |
Authors | dtorlop, bean, XxumamarcaxX, ben1yeah |
More posts
- Dead Zone - References21 hours ago
- Testing Session3 days ago
- Devlog 5: Final Touch ups Before Testing3 days ago
- Devlog 4 - Maze Building, Animations, Camera Development.10 days ago
- Devlog2 : Building design and Animation.24 days ago
- Devlog1 : Lighting Up the Path38 days ago
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