UI and Polish


This week was spent fixing any UI issues and general polishing of the game.

Enemy Difficulty:

Upon receiving some feedback during a tutorial that the game was not difficult enough, I have added more enemies to each level, and kept the players health low, in hopes to increase the difficulty of the game. 

Health:

I changed how I displayed the payer's health from a GUI label to a UI text element. I did this because the UI text element is easier to position for different screen sizes, where the GUI label would move around the screen depending on the screen size, and sometimes disappear off the screen. 

Enemy Count:

I added a UI text to the screen that shows the player how many enemies are left within the level to defeat. I choose to do this because the player only gets to see a very small portion of the map, and has no other way to see how many more enemies are in the level. It also provides very useful when an enemy glitches through off the map, when testing the game.

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